FEED.art Presents: Matthew Schlanger Blowgun Screening and Artist Talk
Screening Itinerary -
9/18 at FEED MEDIA ART CENTER
7:30 PM – 8:00 PM: Video Screening (Center Gallery)
8:30 PM – 9:00 PM: Artist Talk & Discussion
Blowgun is 36 years old - there is no AI. The shots were composited in real time, charcoal animations layered on actors chromakeyed on background clips I created using my synths in my Brooklyn studio. At the time, I was unable to complete this piece to my satisfaction; I am showing Blowgun publicly for the first time in 2026.
Blowgun is based on a dream, and, though I snuck in a bit of waveform imagery, this piece gave me an opportunity to go back to more traditional image processing. The 3D rendering of stereo views using the Alfons Schilling alternating 3D method was something that I had been experimenting with and I had also included in a installation called More Than Blood. I am not sure exactly when the studio sessions took place but I know I worked on this for a while, though, at the time, I was unable to complete this piece to my satisfaction.
About Matt Schlanger
Matthew Schlanger's video work exhibitions include the 1987 Biennial show at the Whitney Museum, Anthology Film Archives, Thread Waxing Space, TIbor de Nagy Gallery, The Kitchen, New Museum, PS1, AFI Video Festival, and Bronx Museum.
Matthew taught undergraduate and graduate video at the School of Visual Arts. He has also taught programming for SVA MFA Computer Art and game design and programming for Mercy College.
Schlanger started making video art in the late 1970’s and continues to create video in his home studio.
Matthew’s video hardware development work for himself, the Experimental Television Center, and for Dave Jone’s Design Lab, included a significant contribution in building the last generation of custom analog and digital image and sound synthesizers installed at the Experimental Television Center. Schlanger was an artist in residence at the Experimental Television Center from 1981 through 1987. He was introduced to the ETC while studying with Ralph Hocking and Ken Jacobs at Binghamton University.
Matthew co-founded Black Hammer Productions, a company that specialized in the development of software products and solutions. BHP’s many projects included numerous games, educational and corporate applications and websites. At Black Hammer Matt also developed and/or designed several game titles including the original titles: The Nightshift Code, and Nightshift Legacy - The Jaguar's Eye. Black Hammer also developed the first nine computer titles of the I Spy game series for Scholastic, Dora the Explorer and Diego titles for Nickelodeon, the tree of life and dinosaur kiosks for the American Museum of Natural History.
Matthew also co-founded and ran Black Hammer Game which specialized in Game Boy Advance titles including I Spy Challenger for Scholastic and published an original IP 3D turn based strategy game: Supremacy: Four Paths To Power.
Matthew worked for various startups including as product manager and head of development for a social media network to foster learning. His current day job is as a VP Sr Software Engineer at JP Morgan Chase.